![]() So, I have been waiting on a new RPG maker now, and finally its here I was looking at the pictures at Steam, and to be honest, it bothered me a little bit. There are some example games posted when MZ came out, check them out. Hello I am a proud owner of RPG Maker VX, and I have spent hours of making games. I would imagine that you would want to make HD graphics so they could appear nicely on a modern television/monitor. I do, however, know that none of the RPG Makers allow you to change the resolution of the game window. (Find some tutorials on youtube you like?) Maps had a 1024x1024 tile limit in the unofficially patched version of RPG Maker VX. What else? Perhaps download and try out EffectSeeker, (I think that was the name?) and try to make something useing it, since it is used to make all battle type animations in MZ. (Most if not all of these script calls works with MZ aswellas MV. Looks at other people's games, see what can be done using a minimum amount of plugins and custom scripts, try to recreate things you find interesting using only events. There is also Aseprite, I think, haven't used it myself.) is also a good option, all of which are free. (I would like to recommend gimp or Krita here if you haven't used them before. An immensely powerful editor, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system. (Search some pixel art tutorials and bookmark them for later use? Helpful if you want to make your own game in general) The rtp for MZ has gotten quite a lot of backlash, learn to edit/modify the tiles to your liking could be helpful. Granted not as fast or pretty as a plugin, but by doing a bit of more complex things, using events only, could be helpful, as it allows you to make things your way, rather than go the path the plugin creator set.) Alot of people are quick to turn to plugins for everything, often things can be done by events. (This one require a bit of explanation imo. You can always test out JS-arrays on w3schools to get a hum about what they are and why they are so usefull. ![]() ![]() Granted MZ uses Java, but I have personally found that learning how to use Arrays could be usefull, since it will make things easier to manage and controll. Learn how to structure everything from variables to items and enemies in the database. 15th, 2012) this end user license agreement (the 'agreement') is a legally binding contract between you, the end-user (the 'licensee') and enterbrain,inc. Setting up testing enviorments and how to speed up the use of events/common events. rpg maker vx ace runtime package - end user license agreement (mar. Hey guys i want to show picture in the game when the player walks by a path and he will see a scenery in other words, the picture of the scenery will pop up. Understanding, and finding ways to use the database in general is always a good option. RPG Maker VX Ace > General Discussions > Topic Details. Practice? Don't really know if there is anything to practice as such, but to have a good understanding of certain elements that hasn't changed much that could help would be things like:
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