![]() I use the official adapter, can't speak on third party ones, the official one works perfectly in this regard. Yeah, and I believe I had one case in a game that supported both DirectInput and XInput where it was picking up both the DS4 and Steam's virtual Xbox controller and treated them as two controllers, but mostly (in what I've personally seen) it's just that Steam's virtual Xbox controller will win out and show you Xbox buttons, even if the game has native DS4 support w/ PS buttons It's basically just a DirectInput to XInput translator built into Steam ![]() Then turn them back on, p1 controller will control p2 in game. Also, no custom lightbar, and further I customized my rumble to 150 since PS4 controllers was weak out the box. 2 participants If you turn both controllers on, then turn them back off. I use DS4Windows because in Rocket League I get no rumble if I just use the native support. Users can access 52 amp models + 10 GNR downloadable file slots. The Prime P2 features an enhanced user experience courtesy of a 1.3 touch screen as well as a fully revamped effects and rhythm suite. thatll at least stop making it act as two players in 1. Following the success of The Prime P1 - MOOER have refined the concept of a combined ultra-portable digital effects device and audio interface. As far as I'm aware, yes, although I personally do not use this feature anymore for personal reasons. Go into DS4Windows and click Hide DS4 Controller. If a game only recognizes XInput, then you need something to translate DirectInput to XInput, whether that's DS4Windows or Steam's DirectInput to XInput translator or something else
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